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MajorGibs gaming clan many games // one clan // since 2001 2009-11-21T19:47:13-05:00 http://majorgibs.com/forums/feed.php?f=6 2009-11-21T19:47:13-05:00 2009-11-21T19:47:13-05:00 http://majorgibs.com/forums/viewtopic.php?t=1366&p=6739#p6739 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Pratt — Sat Nov 21, 2009 7:47 pm


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2009-11-20T02:23:20-05:00 2009-11-20T02:22:03-05:00 http://majorgibs.com/forums/viewtopic.php?t=1366&p=6737#p6737 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> your question in another post, Pratt, I thought infected characters were a little clunky to play.. the precision just wasn't there. It seems like it's pretty smooth now. I'll most likely pick this up around Christmas.

Statistics: Posted by KillerPX — Fri Nov 20, 2009 2:22 am


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2009-11-18T11:01:15-05:00 2009-11-18T10:42:37-05:00 http://majorgibs.com/forums/viewtopic.php?t=1366&p=6731#p6731 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]>
Two things of note:

#1 The demo for this game gave no real indication of what this game was like.
#2 After playing L4D2 for a couple of hours, its not difficult to see why L4D did not morph into L4D2. The games really do feel (and look) markedly different. Yeah, there are a lot of basic gameplay mechanics that will be familiar, but overall the game is just way different.

I still feel that the characters in this game aren't as likeable as the first.

There are a lot of items/characters in the game. However, it does force you to adopt a different strategy than the first. For example, as infected you're not going to have BOOMER, SMOKER, HUNTER, HUNTER or SMOKER, HUNTER, HUNTER, HUNTER every time (as a matter of fact, so far I have yet to see two of the same special at the same time in versus). You seem to have a unique combination of 4 out of BOOMER, SMOKER, HUNTER, SPITTER, CHARGER, JOCKEY (+TANK). Learning to play the different combinations in each circumstance could be interesting.

The maps are better. Oh so much better. Not that they were bad in L4D, but some of these maps are just plain gorgeous. I suppose taking away total darkness in each map kind of forces that situation. Quite a large percentage of the maps have their own objectives, and some of them are quite amusing (I won't spoil that any further).

Suffice to say, my first impressions of the real game are very good. ;]

Statistics: Posted by Pratt — Wed Nov 18, 2009 10:42 am


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2009-11-17T10:05:28-05:00 2009-11-17T10:05:28-05:00 http://majorgibs.com/forums/viewtopic.php?t=1365&p=6730#p6730 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]>

Image

Having a few problems with server #1 right now (can't ftp to alter configs), and server #2 isn't really supposed to exist (um...).

Will join you all for some fraggin later on tonight!

Statistics: Posted by Pratt — Tue Nov 17, 2009 10:05 am


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2009-11-07T11:12:17-05:00 2009-11-07T11:12:17-05:00 http://majorgibs.com/forums/viewtopic.php?t=1357&p=6716#p6716 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Pratt — Sat Nov 07, 2009 11:12 am


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2009-11-07T03:49:41-05:00 2009-11-07T03:49:41-05:00 http://majorgibs.com/forums/viewtopic.php?t=1357&p=6715#p6715 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by KillerPX — Sat Nov 07, 2009 3:49 am


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2009-11-05T23:01:03-05:00 2009-11-05T23:01:03-05:00 http://majorgibs.com/forums/viewtopic.php?t=1361&p=6711#p6711 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]>
http://www.suicideblitz.info/

Ping me for a quicker download.

Statistics: Posted by Pratt — Thu Nov 05, 2009 11:01 pm


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2009-11-01T19:07:30-05:00 2009-11-01T19:07:30-05:00 http://majorgibs.com/forums/viewtopic.php?t=1358&p=6705#p6705 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Pratt — Sun Nov 01, 2009 7:07 pm


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2009-11-01T18:00:50-05:00 2009-11-01T18:00:50-05:00 http://majorgibs.com/forums/viewtopic.php?t=1358&p=6704#p6704 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Darkchipper07 — Sun Nov 01, 2009 6:00 pm


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2009-11-01T12:51:04-05:00 2009-11-01T12:42:06-05:00 http://majorgibs.com/forums/viewtopic.php?t=1358&p=6703#p6703 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Pratt — Sun Nov 01, 2009 12:42 pm


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2009-11-07T11:11:58-05:00 2009-10-31T22:20:58-05:00 http://majorgibs.com/forums/viewtopic.php?t=1357&p=6702#p6702 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Pratt — Sat Oct 31, 2009 10:20 pm


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2009-10-31T18:24:58-05:00 2009-10-31T18:24:58-05:00 http://majorgibs.com/forums/viewtopic.php?t=1357&p=6701#p6701 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by VorteX — Sat Oct 31, 2009 6:24 pm


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2009-10-29T10:29:40-05:00 2009-10-29T10:29:40-05:00 http://majorgibs.com/forums/viewtopic.php?t=1357&p=6700#p6700 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Pratt — Thu Oct 29, 2009 10:29 am


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2009-09-11T21:49:11-05:00 2009-09-11T21:49:11-05:00 http://majorgibs.com/forums/viewtopic.php?t=1339&p=6630#p6630 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]>
Why did I decide this?

There are many reasons, but what it basically gets down to is that the Left 4 Dead squad was, in my opinion, going nowhere. The primary goal of any clan is to work together on a common goal. This clan, unfortunately, had a bunch of members who were simply doing their own thing.

To a large degree I blame myself. I simply am not used to building a clan this way. In every other game I've played - take for example - Half-Life, the clan was built around a server. We had a reputation for running a fast, friendly server, utilizing the latest anti-cheats (which have yet to be available for L4D). A community would form around our server, where people would thrive on playing a place where they know they were going to be respected, and was always full of quality, straight-up players. As the community grew, we would get to know different people and eventually hand-pick people to join the clan, one they knew what we were all about and we got to know them well. There was a clear understanding to each member was their role would be, and people stepped up to get things together and moving forward.

Left 4 Dead was a mystery to me. I feel like we grew too far, too fast. And basically picked up a lot of people we really didn't know on the basis of a few games with a few people. We never talked to them about what the clan was about, what was expected of them, etc. So we eventually got to the place we are now.

In the end, it has left a few people frustrated (some just disappearing), least of all your clanleader (me). This is just a video game, fun time, for me. I can't and won't let it become a point of frustration. So I'm swallowing my pride, and accepting that the Left 4 Dead squad was a bust.

What happens next?

Well, not all that much really. Officially the MajorGibs Steam Group will be cleaned of all members who ONLY played for the Left 4 Dead squad. This will happen at 12:00 noon EST Sunday, September 13. Also, effective immediately these same members will lose admin privileges on Sanch's server. Legacy members will be unaffected in both cases.

What won't happen?

No current members will be removed from my Friend's list. If I didn't want to play with you, you wouldn't have been in the clan in the first place. I'm hoping I will get to continue to play with most of you in the future. Also, I will not be deleting any Forum accounts. MajorGibs Forums have only ever been restricted to spammers (thus the closed registration). You are all encouraged to hang around if you wish to do so and check in with us from time to time. Basically, like I said, nothing changes other than there will no longer be an "Official" Left 4 Dead squad anymore. We may give it another try after Left 4 Dead 2 comes out - this will remain to be seen.

I hope no one will take this personally, as it isn't personal. It's just time to move on. Whatever each of you decide to do, I wish you all the best now and in the future.

Statistics: Posted by Pratt — Fri Sep 11, 2009 9:49 pm


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2009-09-06T23:17:08-05:00 2009-09-06T23:17:08-05:00 http://majorgibs.com/forums/viewtopic.php?t=1338&p=6628#p6628 <![CDATA[Left 4 Dead / Left 4 Dead 2 • ]]> Statistics: Posted by Demon — Sun Sep 06, 2009 11:17 pm


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